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5-
5-1
Section 5 Problems on the Road
Here you'll find what to do about some problems that can occur on the road.
5
-2 Hazard Warning Flashers
5
-2 Other Warning Devices
5
-3 Jump Starting
5
-9 Towing Your Vehicle
5
-9 Engine Overheating5
-12 Cooling System
5
-20 If a Tire Goes Flat
5
-21 Changing a Flat Tire
5
-32 Compact Spare Tire
5
-33 If You're Stuck: In Sand, Mud, Ice or Snow
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5-2
Hazard Warning Flashers
Your hazard warning flashers let you warn others. They
also let police know you have a problem. Your front and
rear turn signal lamps will flash on and off.
Your hazard warning
flashers button is located on
top of the steering column.
Press the button in to turn
on your flashers.
Your hazard warning flashers work no matter what
position your key is in, and even if the key isn't in.
To turn off the flashers, push the button down and it
will pop back up by itself.
When the hazard warning flashers are on, your turn
signals won't work.
Other Warning Devices
If you carry reflective triangles, you can set one up
at the side of the road about 300 feet (100 m) behind
your vehicle.
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5-3
Jump Starting
If your battery has run down, you may want to use
another vehicle and some jumper cables to start your
vehicle. But please use the following steps listed to
do it safely.
On vehicles equipped with the optional power sliding
door, a low
-voltage battery or replacing a battery may
cause the system to become inoperative. See ªPower
Sliding Doorº in the Index for more information.
CAUTION:
Batteries can hurt you. They can be
dangerous because:
They contain acid that can burn you.
They contain gas that can explode or ignite.
They contain enough electricity to burn you.
If you don't follow these steps exactly, some or
all of these things can hurt you.
NOTICE:
Ignoring these steps could result in costly
damage to your vehicle that wouldn't be
covered by your warranty.
The ACDelco battery in your vehicle has a
built
-in hydrometer. Do not charge, test or
jump start the battery if the hydrometer looks
clear or light yellow. Replace the battery when
there is a clear or light yellow hydrometer and
a cranking complaint.
Trying to start your vehicle by pushing or pulling
it won't work, and it could damage your vehicle.
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5-4
1. Check the other vehicle. It must have a 12-volt
battery with a negative ground system.
NOTICE:
If the other system isn't a 12-volt system with a
negative ground, both vehicles can be damaged.
2. Get the vehicles close enough so the jumper cables
can reach, but be sure the vehicles aren't touching
each other. If they are, it could cause a ground
connection you don't want. You wouldn't be able
to start your vehicle, and the bad grounding could
damage the electrical systems.
To avoid the possibility of the vehicles rolling, set
the parking brake firmly on both vehicles involved in
the jump start procedure. Put an automatic transaxle
in PARK (P) or a manual transaxle in NEUTRAL
before setting the parking brake.3. Turn off the ignition on both vehicles. Unplug
unnecessary accessories plugged into the cigarette
lighter or the accessory power outlet. Turn off
all lamps that aren't needed, as well as radios.
This will avoid sparks and help save both batteries.
In addition, it could save your radio!
NOTICE:
If you leave your radio on, it could be badly
damaged. The repairs wouldn't be covered by
your warranty.
4. Open the hoods and locate the batteries. Find the
positive (+) and negative (
-) terminals on each battery.
CAUTION:
An electric fan can start up even when the engine
is not running and can injure you. Keep hands,
clothing and tools away from any underhood
electric fan.
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5-5
5. Your vehicle has a
remote positive (+)
jump starting terminal.
The terminal is under a
tethered cap at the front
of the underhood fuse
and relay center. See
ªEngine Compartment
Overviewº in the Index
for more information
on location.
Squeeze the tabs and pull up on the cap to access
the remote positive (+) terminal.
You should always use the remote positive (+)
terminal instead of the positive (+) terminal on
your battery.
CAUTION:
Using a match near a battery can cause battery
gas to explode. People have been hurt doing this,
and some have been blinded. Use a flashlight if
you need more light.
Be sure the battery has enough water. You don't
need to add water to the ACDelco battery
installed in every new GM vehicle. But if a
battery has filler caps, be sure the right amount
of fluid is there. If it is low, add water to take
care of that first. If you don't, explosive gas
could be present.
Battery fluid contains acid that can burn you.
Don't get it on you. If you accidentally get it in
your eyes or on your skin, flush the place with
water and get medical help immediately.
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5-6
CAUTION:
Fans or other moving engine parts can injure you
badly. Keep your hands away from moving parts
once the engine is running.
6. Check that the jumper cables don't have loose or
missing insulation. If they do, you could get a shock.
The vehicles could be damaged, too.
Before you connect the cables, here are some basic
things you should know. Positive (+) will go to
positive (+) and negative (
-) will go to a heavy,
unpainted metal engine part or a body metal surface.
Don't connect positive (+) to negative (
-) or you will
get a short that would damage the battery and maybe
other parts, too. And don't connect negative (
-)
to negative (
-) on the dead battery, as this can
cause sparks.7. Connect the red positive (+) cable to the positive (+)
terminal of the vehicle with the dead battery. Use a
remote positive (+) terminal if the vehicle has one.
8. Don't let the other end
touch metal. Connect it
to the positive (+)
terminal of the good
battery. Use a remote
positive (+) terminal
if the vehicle has one.
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5-7
9. Now connect the black
negative (
-) cable to
the good battery's
negative (
-) terminal.
Don't let the other end touch anything until the
next step. The other end of the negative (
-) cable
doesn't go to the dead battery. It goes to a heavy,
unpainted metal part on the engine of the vehicle
with the dead battery.
10. Attach the cable at least
18 inches (45 cm) away
from the dead battery,
but not near engine
parts that move.
The electrical connection is just as good there,
but the chance of sparks getting back to the battery
is much less.
11. Now start the vehicle with the good battery and
run the engine for a while.
12. Try to start the vehicle with the dead battery.
If it won't start after a few tries, it probably
needs service.
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5-8
Jumper Cable Removal
A. Heavy, Unpainted Metal Engine Part
B. Good Battery
C. Dead BatteryTo disconnect the jumper cables from both vehicles,
do the following:
1. Disconnect the black negative (
-) cable from the
heavy, unpainted metal engine part on the vehicle
that had the dead battery.
2. Disconnect the black negative (
-) cable from
the negative (
-) terminal on the vehicle with the
good battery.
3. Disconnect the red positive (+) cable from the
vehicle with the good battery.
4. Disconnect the red positive (+) cable from the
other vehicle.