Page 265 of 417
5-
5-1
Section 5 Problems on the Road
Here you'll find what to do about some problems that can occur on the road.
5
-2 Hazard Warning Flashers
5
-2 Other Warning Devices
5
-3 Jump Starting
5
-9 Towing Your Vehicle
5
-9 Engine Overheating5
-12 Cooling System
5
-19 Engine Fan Noise
5
-19 If a Tire Goes Flat
5
-20 Changing a Flat Tire
5
-35 If You're Stuck: In Sand, Mud, Ice or Snow
Page 266 of 417
5-2
Hazard Warning Flashers
Your hazard warning flashers let you warn others. They
also let police know you have a problem. Your front and
rear turn signal lamps will flash on and off.
But they won't flash if you're braking.
The hazard warning flasher
button is located on the top
of the steering column.
Your hazard warning flashers work no matter what
position your key is in, and even if the key isn't in.
Press the button to make the front and rear turn signal
lamps flash on and off. To turn the flashers off, press the
button until the first click and release.
When the hazard warning flashers are on, your turn
signals won't work.
Other Warning Devices
If you carry reflective triangles, you can use them to
warn others. Set one up at the side of the road about
300 feet (100 m) behind your vehicle.
Page 267 of 417
5-3
Jump Starting
If your battery has run down, you may want to use
another vehicle and some jumper cables to start your
vehicle. But please use the following steps to do it safely.
CAUTION:
Batteries can hurt you. They can be
dangerous because:
They contain acid that can burn you.
They contain gas that can explode or ignite.
They contain enough electricity to burn you.
If you don't follow these steps exactly, some or
all of these things can hurt you.
NOTICE:
Ignoring these steps could result in costly
damage to your vehicle that wouldn't be
covered by your warranty.
The ACDelco battery in your vehicle has a
built
-in hydrometer. Do not charge, test or
jump start the battery if the hydrometer looks
clear or light yellow. Replace the battery when
there is a clear or light yellow hydrometer and
a cranking complaint.
Trying to start your vehicle by pushing or pulling
it won't work, and it could damage your vehicle.
Page 268 of 417

5-4
1. Check the other vehicle. It must have a 12-volt
battery with a negative ground system.
NOTICE:
If the other system isn't a 12-volt system with a
negative ground, both vehicles can be damaged.
2. Get the vehicles close enough so the jumper cables
can reach, but be sure the vehicles aren't touching
each other. If they are, it could cause a ground
connection you don't want. You wouldn't be able
to start your vehicle, and the bad grounding could
damage the electrical systems.
To avoid the possibility of the vehicles rolling, set
the parking brake firmly on both vehicles involved
in the jump start procedure. Put an automatic
transmission in PARK (P) or a manual transmission
in NEUTRAL before setting the parking brake.
NOTICE:
If you leave your radio on, it could be badly
damaged. The repairs wouldn't be covered by
your warranty.
3. Turn off the ignition on both vehicles. Unplug
unnecessary accessories plugged into the cigarette
lighter or accessory power outlets. Turn off the radio
and all lamps that aren't needed. This will avoid
sparks and help save both batteries. In addition, it
could save your radio!
Page 269 of 417

5-5
4. Open the hoods and locate the positive (+) and
negative (
-) terminal locations on the other vehicle.
Your vehicle has a remote positive (+) jump starting
terminal and a remote negative (
-) jump starting
terminal. You should always use these remote
terminals instead of the terminals on your battery.
The remote positive (+) terminal is located behind a
red plastic cover near the engine accessory drive
bracket on the driver's side of the vehicle. To
uncover the remote positive (+) terminal, open the
red plastic cover.
The remote negative (
-) terminal is located on the
engine accessory drive bracket. It is marked ªGND.º
See ªEngine Compartment Overviewº in the Index
for more information on location.
CAUTION:
Using a match near a battery can cause battery
gas to explode. People have been hurt doing this,
and some have been blinded. Use a flashlight if
you need more light.
Be sure the battery has enough water. You don't
need to add water to the ACDelco battery
installed in every new GM vehicle. But if a
battery has filler caps, be sure the right amount
of fluid is there. If it is low, add water to take
care of that first. If you don't, explosive gas
could be present.
Battery fluid contains acid that can burn you.
Don't get it on you. If you accidentally get it in
your eyes or on your skin, flush the place with
water and get medical help immediately.
Page 270 of 417

5-6
CAUTION:
Fans or other moving engine parts can injure you
badly. Keep your hands away from moving parts
once the engine is running.
5. Check that the jumper cables don't have loose or
missing insulation. If they do, you could get a shock.
The vehicles could be damaged too.
Before you connect the cables, here are some basic
things you should know. Positive (+) will go to
positive (+) or to a remote positive (+) terminal if the
vehicle has one. Negative (
-) will go to a heavy,
unpainted metal engine part or to a remote
negative (
-) terminal, if the vehicle has one. Don't
connect positive (+) to negative (
-) or you'll get a
short that would damage the battery and maybe other
parts too. And don't connect the negative (
-) cable to
the negative (
-) terminal on the dead battery because
this can cause sparks.
6. Connect the red
positive (+) cable to the
positive (+) terminal of
the dead battery. Use a
remote positive (+)
terminal if the vehicle
has one.
7. Don't let the other end
touch metal. Connect it
to the positive (+)
terminal of the good
battery. Use a remote
positive (+) terminal
if the vehicle has one.
Page 271 of 417

5-7
8. Now connect the
black negative (
-)
cable to the negative (
-)
terminal of the good
battery. Use a remote
negative (
-) terminal
if the vehicle has one.
Don't let the other end touch anything until the next
step. The other end of the negative (
-) cable doesn't
go to the dead battery. It goes to a heavy, unpainted
metal engine part, or to the remote negative (
-)
terminal on the vehicle with the dead battery.
9. Connect the other end of
the negative (
-) cable to
the remote negative (
-)
terminal, marked GND,
on the vehicle with the
dead battery.
10. Now start the vehicle with the good battery and
run the engine for awhile.
11. Try to start the vehicle with the dead battery. If it
won't start after a few tries, it probably needs service.
NOTICE:
Damage to your vehicle may result from
electrical shorting if jumper cables are removed
incorrectly. To prevent electrical shorting, take
care that they don't touch each other or any
other metal. The repairs wouldn't be covered by
your warranty.
Page 272 of 417
5-8
Jumper Cable Removal
A. Heavy, Unpainted Metal Engine Part or Remote
Negative (
-) terminal.
B. Good Battery or Remote Positive (+) and Remote
Negative (
-) Terminals.
C. Dead Battery or Remote Positive (+) Terminal.To disconnect the jumper cables from both vehicles do
the following:
1. Disconnect the black negative (
-) cable from the
vehicle that had the dead battery.
2. Disconnect the black negative (
-) cable from the
vehicle with the good battery.
3. Disconnect the red positive (+) cable from the
vehicle with the good battery.
4. Disconnect the red positive (+) cable from the
other vehicle.
5. Return the red positive (+) remote terminal cover to
its original position.