2-21 Testing the Alarm
The alarm can be tested by following these steps:
1. From inside the vehicle, roll down the driver's
window and open the driver's door.
2. Activate the system by locking the doors using the
power door lock switch while the door is open, or
using the remote keyless entry transmitter.
3. Get out of the car, close the door and wait for the
SECURITY light to go out.
4. Then reach in through the window, unlock the door
with the manual door lock and open the door. This
should set off the alarm.
If the alarm does not sound when it should, but the
vehicle's lamps flash, check to see if the horn works.
The horn fuse may be blown. To replace the fuse, see
ªFuses and Circuit Breakersº in the Index.
If the alarm does not sound or the vehicle's lamps do not
flash, the vehicle should be serviced by an authorized
service center.
PASS-Key III
Your vehicle is equipped
with the PASS
-Key III
(Personalized Automotive
Security System)
theft
-deterrent system.
PASS
-Key III is a passive
theft
-deterrent system. This
means you don't have to do
anything different to arm or
disarm the system. It works
when you insert or remove
the key from the ignition.
Your PASS
-Key III system operates on a radio
frequency subject to Federal Communications
Commission (FCC) Rules and with Industry Canada.
This device complies with Part 15 of the FCC Rules.
Operation is subject to the following two conditions:
(1) this device may not cause harmful interference,
and (2) this device must accept any interference
received, including interference that may cause
undesired operation.
2-22
This device complies with RSS-210 of Industry Canada.
Operation is subject to the following two conditions:
(1) this device may not cause interference, and (2) this
device must accept any interference received, including
interference that may cause undesired operation of
the device.
Changes or modifications to this system by other than
an authorized service facility could void authorization to
use this equipment.
PASS
-Key III uses a radio frequency transponder in the
key that matches a decoder in your vehicle.
When the PASS
-Key III system senses that someone is
using the wrong key, it shuts down the vehicle's starter
and fuel systems. The starter will not work and fuel will
stop being delivered to the engine. Anyone using a
trial
-and-error method to start the vehicle will be
discouraged because of the high number of electrical
key codes.
When trying to start the vehicle if the engine does not
start and the SECURITY light comes on, the key may
have a damaged transponder. Turn the ignition off and
try again.If the engine still does not start, and the key appears to
be undamaged, try another ignition key. At this time,
you may also want to check the fuse (see ªFuses and
Circuit Breakersº in the Index). If the engine still does
not start with the other key, your vehicle needs service.
If your vehicle does start, the first key may be faulty.
See your dealer who can service the PASS
-Key III
to have a new key made.
It is possible for the PASS
-Key III decoder to learn the
transponder value of a new or replacement key. Up to
10 additional keys may be programmed for the vehicle.
This procedure is for learning additional keys only.
Canadian Owners: If you lose or damage your keys,
only a GM dealer can service PASS
-Key III to have new
keys made. To program additional keys you will need
two current driver's keys. You must add a step to the
following procedure. After Step 2 repeat Steps 1 and 2
with the second current driver's key. Then continue
with Step 3.
To program the new key, do the following:
1. Verify that the new key has ªPK3º stamped on it.
2. Insert the current driver's key in the ignition and
start the engine. If the engine will not start, see your
dealer for service.
2-39
As you signal a turn or a lane change, if the arrows flash
at twice the normal rate, this may indicate that a signal
bulb may be burned out and other drivers won't see your
turn signal.
If a bulb is burned out, replace it to help avoid an
accident. If the arrows don't go on at all when you
signal a turn, check the fuse (see ªFuses and Circuit
Breakersº in the Index) and for burned
-out bulbs.
If you have a trailer towing option with added wiring for
the trailer lamps, the signal indicator will flash even if a
turn signal bulb is burned out. Check the front and rear
turn signal lamps regularly to make sure they are
working. You do not need to add a different flasher.
Turn Signal On Chime
If your turn signal is left on for more than 3/4 of a mile
(1.2 km), a chime will sound at each flash of the turn
signal. To turn off the chime, move the turn signal lever
to the off position.
Headlamp High/Low-Beam Changer
To change the headlamps from low beam to high or
high to low, pull the turn signal lever toward you, then
release it.
When the high beams are
on, a light on the instrument
panel cluster will also be on.
If your vehicle is equipped
with HUD, this light
will also appear in the
display area.
Flash-to-Pass Feature
This feature lets you use your high-beam headlamps to
signal a driver in front of you that you want to pass. It
works even if your headlamps are off.
To use it, pull the turn signal lever toward you, but not
so far that you hear a click.
If your headlamps are off or on low beam, your
high
-beam headlamps will turn on. They'll stay on as
long as you hold the lever toward you and the
high
-beam indicator on the instrument panel cluster
comes on. Release the lever to turn the high
-beam
headlamps off.
2-61
Auxiliary Power Outlets
The auxiliary power outlets can be used to plug in
electrical equipment such as a cellular telephone or
CB radio.
Your vehicle has two power outlets located in the rear
storage area of the front center console. See ªFront
Center Consoleº in the Index for more information
on location.
Your vehicle may have a small cap that must be pulled
down to access the auxiliary power outlet. If it does,
when not using the outlet be sure to cover it with the
protective cap.
The auxiliary power outlets will only operate while
the ignition key is in RUN and for 10 minutes after
turning the ignition off. If you would like to operate an
accessory for an extended period of time, contact your
dealer for more information.NOTICE:
When using auxiliary power outlets:
Maximum load of any electrical equipment
should not exceed 15 amps.
Be sure to turn off any electrical equipment
when not in use. Leaving electrical equipment
on for extended periods can drain the battery.
Certain electrical accessories may not be compatible to
the auxiliary power outlet and could result in blown
vehicle or adapter fuses. If you experience a problem see
your dealer for additional information on auxiliary
power outlets.
2-99 Care of the HUD
Clean the inside of the windshield as necessary to
remove any dirt or film that reduces the sharpness or
clarity of the HUD image.
To clean the HUD lens, spray household glass cleaner
on a soft, clean cloth. Gently wipe and dry the HUD
lens. Do not spray cleaner directly on the lens to avoid
cleaner leaking inside the unit.
If You Can't See The HUD Image When the
Ignition is On
If the ignition is on and you can't see the HUD image,
check to see if:
The headlamps are on.
Something is covering the HUD unit.
The HUD dimmer control is adjusted properly.
The HUD image is adjusted to the proper height.
A fuse is blown. See ªFuses and Circuit Breakersº in
the Index.
Keep in mind that your windshield is part of the HUD
system. If you ever have to have your windshield
replaced, be sure to get one that is designed for HUD or
your HUD image may look blurred or out of focus.
Ultrasonic Rear Parking Assist
(URPA) (Option)
Ultrasonic rear parking assist can help you to determine
how close an object is to your rear bumper within a
given area, making parking easier.
The URPA display is located inside the vehicle, above
the rear window. It has three color
-coded lights that can
be seen through the rearview mirror.
How the System Works
Ultrasonic rear parking assist comes on automatically
when the shift lever is moved into REVERSE (R) and
the vehicle speed is less than 3 mph (5 km/h). When the
system comes on, the three lights on the display will
illuminate to let you know that the system is working.
URPA senses how close your vehicle is to an object. The
distance is determined by the four rear sensors located
on the bumper. When shifting into REVERSE (R) and
an object is detected, one of the following will occur:
At 5 ft. (1.5 m) an amber light will come on.
At 40 in. (1.0 m) two amber lights will come on.
At 20 in. (0.5 m) two amber lights and a red light
will come on and a continuous chime will sound.
At 1 ft. (0.3 m) the chime will still be going
continuously and all three lights will flash.
6-3
CAUTION:
You can be injured and your vehicle could be
damaged if you try to do service work on a
vehicle without knowing enough about it.
Be sure you have sufficient knowledge,
experience, the proper replacement parts
and tools before you attempt any vehicle
maintenance task.
Be sure to use the proper nuts, bolts and
other fasteners. ªEnglishº and ªmetricº
fasteners can be easily confused. If you use
the wrong fasteners, parts can later break
or fall off. You could be hurt.
Adding Equipment to the Outside of
Your Vehicle
Things you might add to the outside of your vehicle can
affect the airflow around it. This may cause wind noise
and affect windshield washer performance. Check with
your dealer before adding equipment to the outside of
your vehicle.
Fuel
The 8th digit of your vehicle identification number
(VIN) shows the code letter or number that identifies
your engine. You will find the VIN at the top left of the
instrument panel. See ªVehicle Identification Numberº
in the Index.
Gasoline Octane
If your vehicle has the 3800 V6 engine (VIN Code K),
use regular unleaded gasoline with a posted octane of
87 or higher. If the octane is less than 87, you may get a
heavy knocking noise when you drive. If it is bad
enough, it can damage your engine. A little pinging
noise when you accelerate or drive uphill is considered
normal. This does not indicate a problem exists or that a
higher
-octane fuel is necessary.
If your vehicle has the 3800 Supercharged V6 engine
(VIN Code1), use only premium unleaded gasoline with
a posted octane of 91 or higher. In an emergency, you
may be able to use a lower octane
-- as low as 87 -- if
heavy knocking does not occur. Refill your tank with
premium fuel as soon as possible. If you are using
91 octane or higher
-octane fuel and you hear heavy
knocking, your engine needs service.
6-11 Engine Compartment Overview
When you open the hood on the 3800 (L36) engine (3800 Supercharged (L67) engine similar), here's what you will see:
A. Battery
B. Underhood Fuse Block
C. Radiator Pressure Cap
D. Engine Oil DipstickE. Engine Oil Fill Cap
F. Automatic Transaxle
Fluid Dipstick
G. Brake Master Cylinder ReservoirH. Windshield Washer
Fluid Reservoir
I. Engine Coolant Recovery Tank
J. Engine Air Cleaner/Filter
6-67
Electrical System
Add-On Electrical Equipment
NOTICE:
Don't add anything electrical to your vehicle
unless you check with your dealer first. Some
electrical equipment can damage your vehicle
and the damage wouldn't be covered by your
warranty. Some add
-on electrical equipment
can keep other components from working as
they should.
Your vehicle has an air bag system. Before attempting to
add anything electrical to your vehicle, see ªServicing
Your Air Bag
-Equipped Vehicleº in the Index.
Fuses and Circuit Breakers
The wiring circuits in your vehicle are protected from
short circuits by a combination of fuses and circuit
breakers. This greatly reduces the chance of damage
caused by electrical problems.
Look at the silver
-colored band inside the fuse. If the
band is broken or melted, replace the fuse. Be sure you
replace a bad fuse with a new one of the identical size
and rating.
There are three fuse blocks in your vehicle: the
instrument panel fuse block located under the instrument
panel, the underhood fuse block located in the engine
compartment on the passenger's side of the vehicle and
the rear fuse block, located under the rear seat.