Page 15 of 389
Instrumentation
13 vehicle serviced as soon as possible. This indicates a possible
problem with one of the engine's emission control systems. You
do not need to have your vehicle towed.
%*
[IS02700(ALL)01/96]
Charging System Light
*
[IS02800(ALL)04/96]
This light indicates that your battery is not being charged and
that you need to have the electrical system checked.
[IS02900(ALL)01/96]
6 pica art:0040054-A
Charging system light
[IS03000(ALL)04/96]
This light illuminates every time you turn your ignition key to
the ON or START position. The light should go off when the
engine starts and the alternator begins to charge.
*
[IS03100(ALL)03/96]
If the light stays on or illuminates when the engine is running,
have the electrical system checked as soon as possible.
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Page 37 of 389
![Mercury Villager 1997 Owners Manuals Electronic Sound Systems
35
[AS03000(ALL)03/93]
Setting the station memory preset buttons
[AS03100(ALL)06/95]
Your radio is equipped with 6 station memory buttons. These
buttons can be used to select Mercury Villager 1997 Owners Manuals Electronic Sound Systems
35
[AS03000(ALL)03/93]
Setting the station memory preset buttons
[AS03100(ALL)06/95]
Your radio is equipped with 6 station memory buttons. These
buttons can be used to select](/manual-img/33/11174/w960_11174-36.png)
Electronic Sound Systems
35
[AS03000(ALL)03/93]
Setting the station memory preset buttons
[AS03100(ALL)06/95]
Your radio is equipped with 6 station memory buttons. These
buttons can be used to select up to 6 preset AM stations and 12
FM stations (6 in FM1 and 6 in FM2). Follow the easy steps
below to set these buttons to the desired frequencies:
*
[AS03200(ALL)03/96]1.
Select a band, then select a frequency.
*
[AS03400(ALL)10/95]2.
Press one of the memory preset buttons and hold the button
until the sound returns. That station is now held in memory
on that button.
*
[AS03500(ALL)10/95]3.
Follow the two steps above for each station memory preset
button you want to set.
[AS03550(ALL)09/95]
NOTE: If the vehicle's battery is disconnected, the Station
Memory Preset buttons will need to be reset.
[AS03600(ALL)06/95]
n
Using the Automatic Memory Store feature (Supersound
only)
[AS03900(ALL)07/95]
Activate Auto Memory Store by pushing the ªAUTO SETº
button once. Your radio will set the first six strong stations
of the band you are in (AM, FM1 or FM2) into the memory
buttons. The display will show ªAUTO,º then run through
the frequencies, stopping momentarily on the stations being
set into the memory buttons. The radio is now in the
ªAUTOº mode and this display will show ªAUTOº each
time a preset selected by ªAUTO SETº is activated.
[AS03950(ALL)05/96]
With Auto Memory Store, you can continually set strong
stations into your memory buttons without losing your
existing memory presets, which is especially helpful while
traveling. Your radio will automatically set your memory
buttons to the strong local stations so you don't have to
continually manually tune to existing stations.
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![Mercury Villager 1997 Owners Manuals 82
[CF17300(ALL)01/96]
10-1/2 pica
art:0040075-D
The dome lamp switch positions
[CF17400(ALL)01/96]
Either dome lamp will stay illuminated if the switch is pushed
to the ON position. The dome lamps wi Mercury Villager 1997 Owners Manuals 82
[CF17300(ALL)01/96]
10-1/2 pica
art:0040075-D
The dome lamp switch positions
[CF17400(ALL)01/96]
Either dome lamp will stay illuminated if the switch is pushed
to the ON position. The dome lamps wi](/manual-img/33/11174/w960_11174-83.png)
82
[CF17300(ALL)01/96]
10-1/2 pica
art:0040075-D
The dome lamp switch positions
[CF17400(ALL)01/96]
Either dome lamp will stay illuminated if the switch is pushed
to the ON position. The dome lamps will stay off if the switch
is pushed to the OFF position. When the switch is positioned to
the door/middle position, the dome lamps will come on when
either of the front doors or the sliding door is opened. The front
dome lamp, footwell lamps, and the sliding door step lamp
have a time delay feature and will gradually dim within about
15 seconds.
[CF17500(ALL)01/96]
The rear dome lamp also illuminates when the liftgate is opened
and goes off when it is closed. However, the rear dome lamp
will not remain lit in the ON position unless the ignition switch
is in the ON position. This feature is intended to help avoid a
run-down battery which can occur when a light is left on
unintentionally.
[CF17600(ALL)01/96]
If the vehicle doors are not fully closed and the interior lamps
remain illuminated, they will eventually turn off automatically
to prevent the battery from becoming discharged. Lamps that
illuminate when the front doors and the sliding door are open
will turn off after approximately 30 minutes. Lamps that are
illuminated when the liftgate is open will turn off after
approximately 60 minutes.
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Page 118 of 389
![Mercury Villager 1997 Owners Manuals 116
[CF74400(ALL)01/96]
13-1/2 pica
art:0040305-A
Replacing the batteries
[CF74500(ALL)05/96]
Remove the two batteries by snapping open the lid of the
remote transmitter. The transmitter can be snappe Mercury Villager 1997 Owners Manuals 116
[CF74400(ALL)01/96]
13-1/2 pica
art:0040305-A
Replacing the batteries
[CF74500(ALL)05/96]
Remove the two batteries by snapping open the lid of the
remote transmitter. The transmitter can be snappe](/manual-img/33/11174/w960_11174-117.png)
116
[CF74400(ALL)01/96]
13-1/2 pica
art:0040305-A
Replacing the batteries
[CF74500(ALL)05/96]
Remove the two batteries by snapping open the lid of the
remote transmitter. The transmitter can be snapped apart by
twisting a thin coin between the two halves of the transmitter.
Replace the batteries with new ones as shown in the above
illustration. Close the lid securely. Press both the LOCK and the
UNLOCK button two or three times to test the remote
transmitter operation.
[CF74600(ALL)01/96]
If the batteries are removed for any reason other than
replacement, repeat the steps inReplacing the batteriesto test
your remote transmitter(s).
[CF74700(ALL)01/96]
n
An improperly disposed battery can hurt the environment.
Always confirm local regulations for battery disposal.
[CF74800(ALL)01/96]
n
The remote transmitter is waterproof; however, if it does get
wet, immediately wipe it completely dry.
[CF75000(ALL)01/96]
n
The operational range of the remote transmitter extends to
approximately 49 feet (15 meters) from the vehicle. This
range may vary with conditions.
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![Mercury Villager 1997 Owners Manuals 243
Roadside Emergencies
%*
[ER00101(ALL)01/96]
Hazard Flasher Switch
*
[ER00102(ALL)01/96]
The hazard flasher is used to alert other drivers to hazardous
situations.
*
[ER00104(ALL)01/96]
The hazard Mercury Villager 1997 Owners Manuals 243
Roadside Emergencies
%*
[ER00101(ALL)01/96]
Hazard Flasher Switch
*
[ER00102(ALL)01/96]
The hazard flasher is used to alert other drivers to hazardous
situations.
*
[ER00104(ALL)01/96]
The hazard](/manual-img/33/11174/w960_11174-240.png)
243
Roadside Emergencies
%*
[ER00101(ALL)01/96]
Hazard Flasher Switch
*
[ER00102(ALL)01/96]
The hazard flasher is used to alert other drivers to hazardous
situations.
*
[ER00104(ALL)01/96]
The hazard flasher switch operates the same lamps as the turn
signal lever. When the hazard flasher is activated, all of these
lamps will flash on and off. The turn signal indicators cannot be
used when the hazard lamps are flashing. Operation of the
hazard flashers does not affect operation of the brakelamps.
*
[ER00106(ALL)01/96]
The flashers work even with the key out of the ignition. The
flashers will work for up to two hours when the battery is fully
charged and in good condition. They will not drain the battery
excessively. If the flashers run for longer than two hours or if
your battery is not fully charged, your battery may be drained
to the point where the vehicle will not start.
[ER00108(ALL)01/96]
The hazard flasher switch is located on the instrument panel to
the right of the instrument cluster.
*
[ER00110(ALL)01/96]
To use the hazard flasher:
*
[ER00112(ALL)01/96]1.
Push the HAZARD switch; you will see the turn signal
arrows flash.
*
[ER00114(ALL)01/96]2.
To stop the hazard flashers, push the HAZARD switch again.
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![Mercury Villager 1997 Owners Manuals 270
[ER00870(ALL)01/96]
Jump-Starting Your Battery
*
[ER00875(ALL)01/96]
Your vehicles battery may discharge if you leave the lights or
any electrical equipment on after you turn the engine off. If t Mercury Villager 1997 Owners Manuals 270
[ER00870(ALL)01/96]
Jump-Starting Your Battery
*
[ER00875(ALL)01/96]
Your vehicles battery may discharge if you leave the lights or
any electrical equipment on after you turn the engine off. If t](/manual-img/33/11174/w960_11174-267.png)
270
[ER00870(ALL)01/96]
Jump-Starting Your Battery
*
[ER00875(ALL)01/96]
Your vehicle's battery may discharge if you leave the lights or
any electrical equipment on after you turn the engine off. If this
happens, you may be able to jump-start from a booster battery
to start your vehicle.
*
[ER00900(ALL)02/96]
RWARNING
The gases around the battery can explode if exposed to
flames, sparks, or lit cigarettes. An explosion could result
in injury or vehicle damage.
*
[ER01000(ALL)02/96]
RWARNING
To protect yourself when charging a battery, always
shield your face and eyes. Make sure that you can
breathe fresh air.
%*
[ER01100(ALL)02/96]
RWARNING
Applying too much pressure on the ends when lifting a
battery could cause acid to spill. Lift the battery with a
carrier or with your hands on the opposite corners.
%*
[ER01200(ALL)05/96]
RWARNING
Batteries contain sulfuric acid which burns skin, eyes,
and clothing.
*
[ER01210(ALL)02/96]
If the acid touches someone's skin, eyes, or clothing,
immediately flush the area with water for at least 15 minutes. If
someone swallows the acid, have him or her drink lots of milk
or water first, then Milk of Magnesia, a beaten egg, or vegetable
oil. Call a doctor immediately.
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![Mercury Villager 1997 Owners Manuals Roadside Emergencies
271
*
[ER01400(ALL)02/96]
To avoid damaging your vehicle or your battery, and to avoid
injury to yourself, follow these directions for preparing your
vehicle to jump-start and con Mercury Villager 1997 Owners Manuals Roadside Emergencies
271
*
[ER01400(ALL)02/96]
To avoid damaging your vehicle or your battery, and to avoid
injury to yourself, follow these directions for preparing your
vehicle to jump-start and con](/manual-img/33/11174/w960_11174-268.png)
Roadside Emergencies
271
*
[ER01400(ALL)02/96]
To avoid damaging your vehicle or your battery, and to avoid
injury to yourself, follow these directions for preparing your
vehicle to jump-start and connecting the jumper cables in the
order they are given. If in doubt, call for road service.
%*
[ER01500(ALL)02/96]
Preparing Your Vehicle
*
[ER01600(ALL)02/96]1.
Your vehicle has a 12-volt starting system, so you need to
use a 12-volt jumper system. You will damage your starting
motor, ignition system, and other electrical parts if you
connect them to a 24-volt power supply (either two 12-volt
batteries in series or a 24-volt generator set).
*
[ER01700(ALL)02/96]2.
Do not disconnect the battery of the disabled vehicle. You
could damage the vehicle's electrical system.
*
[ER01800(ALL)02/96]3.
Park the booster vehicle close to the hood of the disabled
vehicle.Make sure the vehicles do not touch each other.Set
the parking brake on both vehicles and stay clear of the
engine cooling fan and other moving parts.
*
[ER01900(ALL)02/96]4.
Check all battery terminals and remove any excessive
corrosion before you attach the jumper cables.
*
[ER02000(ALL)01/96]5.
Turn on the heater blower in both vehicles. Turn off all other
switches and lights in both vehicles to prevent possible
damage to either vehicle's electrical systems.
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![Mercury Villager 1997 Owners Manuals 272
%*
[ER02100(ALL)02/96]
Connecting the jumper cables
*
[ER02200(ALL)02/96]1.
Connect one end of the first jumper cable to the positive (+)
terminal of the discharged battery. (You can connect eithe Mercury Villager 1997 Owners Manuals 272
%*
[ER02100(ALL)02/96]
Connecting the jumper cables
*
[ER02200(ALL)02/96]1.
Connect one end of the first jumper cable to the positive (+)
terminal of the discharged battery. (You can connect eithe](/manual-img/33/11174/w960_11174-269.png)
272
%*
[ER02100(ALL)02/96]
Connecting the jumper cables
*
[ER02200(ALL)02/96]1.
Connect one end of the first jumper cable to the positive (+)
terminal of the discharged battery. (You can connect either
jumper cable to the positive (+) terminal, as long as you use
the same cable for both positive terminals.) Most jumper
cables have a red cable and a black cable. The red cable is
generally used for the positive terminals and the black for
the negative ones.
*
[ER02300(ALL)02/96]2.
Connect the other end of the first cable to the positive (+)
terminal of the booster battery.
*
[ER02400(ALL)02/96]3.
Connect one end of the second cable to the negative (s)
terminal of the booster battery Ð NOT to the discharged
battery.
*
[ER02500(ALL)01/96]4.
Connect the other end of the second cable to a good metallic
surface on the engine or frame of the disabled vehicle.
*
[ER02600(ALL)02/96]
RWARNING
Do not connect the end of the second cable to the
negative (s) terminal of the battery to be jumped. A
spark may cause an explosion of the gases that surround
the battery.
File:10vxern.ex
Update:Thu May 30 09:55:50 1996